Official Server Launch

2025-Sep-10 22:07

19 September 2025, 20:00 GMT+1

Beta Server Closed - When Official Launch?

2025-Sep-08 21:46

Thank you so much for participation in BETA Server.
We are truly grateful for your time spend catching game bugs and issues.
This brings us one step closer to the official launch!

Some breaking issues we find with your help:
- Black UI Client Crash
- Doggebi Lord Engine Crash
- Other miscellaneous game client issues
- Vote and KalCash system complete rewrite overnight was crazy!

If it wasn't for your participation, these issues would affect us all in real launch. THANKS! Looks like runing 1k bots on test server is not enough to debug everything.

We will consider all your suggestions reported via Support Ticket System. We hope to fix everything as soon as possible. Unfortunately we cannot provide official launch start date yet.

With all the work ahead of us, we cannot predict how long it will take, so there is no official date announcement after BETA Server closure.

Please stay tuned.

lafreak

3-Day Open Beta Server

2025-Aug-24 21:46

Opening fresh test server for everyone (3 days).
The EXP and drop will be highly increased (x100).

Test your faviour class before official launch.
If everything goes smoothly, we will launch official server immediately afterwards.

Please join discord server to get more information.
See you in game!

Project details and rates

2025-Aug-22 21:49

Project Codename: BangoKal 2009

This is going to be Classic KalOnline Server based on 2009 gameplay. Server files are clean with enough modifications to add missing 2006~2009 content. No new 2009+ content will be available (no qigongs, no hanin mirrors, no pets, no mounts). The server will start with 3 characters. As time goes on, we will introduce 3rd job and 4th thief class. The modifications contain neccessary adjustment to block common cheats, hacks and exploits such as cooldown hack, imp hack and so on. This server has custom hackshield integration. All server modifications are made from scratch, this is not another "rented server".

Authors

lafreak ~ admin, dev
CreativeZen ~ admin, dev
Erik187 ~ dev, design

Rates

The classic gameplay is designed to be rather slow and steady:

  • - Exp rate: x2 (and +100% daily EXP stone)
  • - Egg exp: x3
  • - Drop rate: x3
  • - Imp/mix rate: x3
  • - Quest EXP: x3
  • - Quest Drop: x3

Features

  • - 3 classes (total 4 in late game)
  • - old UI and new UI selection (nostalgia !!!!!) via oldschool updater
  • - third job in late game with 2009 cooldowns, mana and damage calculations (100% real from secret inix leak)
  • - all skills work exactly like on 2009 global kal (should be obvious, but not really on other servers)
  • - mage skills reduced by resistances / physical attack skills reduced by defense and absorb, etc.
  • - life absorption OTP but curse based (ignores target def) / leaves target with 1hp / makes no agroo
  • - soul destruction single target wisdom based, rupture single target
  • - commander calls working only in close range, re-apply automatically, refreshable party CJB buffs
  • - real poison cloud with immune mechanic
  • - correct purification, buff remover, emergency escape cleansing effects, even against new debuffs like Virulent Arrow
  • - correct buff remover behavior against perfect defense, blessing, etc.
  • - stone of ice and stone of lightning does not stack infinitely
  • - run skill (Z hotkey) does not desynchronize player position
  • - bead of fire with higher success chance on lower grades
  • - intlike imp/mix master (with increased rates) with higher success chance on lower grades
  • - happy hour with 11 intlike buffs
  • - bakeds and exp stones time remaining stops once logged off, does not remove upon death
  • - auto pick buff (does not work in D1)
  • - quality of life changes such as easy PC/AR casting / max buff icon number, remember id/pw, etc
  • - Champion PVP / Destructing Key Point 3.1 PVP / Battlefield PVP / Castle War PVP
  • - 10% assassin drop chance / 10min assassin mask
  • - damage over head in PvP
  • - skill books with intlike prices and effects on use- old 2006 intlike e-mok with all monster skills (stackable poisons, crits, stuns, def curse, boss teleportation, frontal/tail attack mechanics, etc)
  • - e-mok time based on honor level, certs unavailable
  • - higher honor ranks are count-restricted - only 1 general, etc
  • - 100% inlike drop table, public for everyone
  • - 100% inlike third job quest (including element purification)
  • - content patch timeline announced before server start, clear game update schedule, longterm vision
  • - 100% intlike forrest of elements with real monster skills and mechanics
  • - 100% intlike tower of priest (D5) with real I'lyer Scenario company/platoon system and F3-F9 monster skills
  • - 100% inlike D5 masters with exact replica of monster skills and mechanics
  • - piece of unknown world collecting system
  • - remastered safezones on every map, bringing real 2009 safe spots and no more "random blobbing"
  • - intlike 2009 monsters spawns, all 1-mob spots, your nostalgic spots are here
  • - new monster AI and blob system (without ON/OFF since the monsters do not blob randomly)
  • - global notices for rare events in terms of equipment upgrade (imp, mix, ToA, BoF)
  • - never seen before drop distribution system for bosses - drops are distributed to multiple parties, not only tank party
  • - mission announcer (exchange monster heads for EXP)
  • - monster summoning scrolls with 333% EXP limit per level
  • - perfect party +20% EXP / egg EXP stone +30%
  • - wooden boxes do not contain zamogeons (no speed hack exploits)
  • - fishes are bound, fishing speed is highly increased with 10min/day limit (equals to 48h or non stop fishing)
  • - teacher and student system with no rewards
  • - single server progression multiplier affecting EXP, questing, egg, drops and honor rewards the same way
  • - darkness armor/weapons from D4, golden from elsewhere, no dye, no exchangers
  • - pimp/upgrade progress bar time reduced drastically
  • - unbounded Stone of Births for KalCash
  • - 1 free Stone of Birth per character
  • - G4 animal transform
  • - no HP drains / regular EXP stones removed / +100% EXP stone daily for vote
  • - easy voting with in-game battlepass window so you never miss your reward
  • - teleport commands for towns, city teleport scrolls are not consumed upon usage
  • - guide doggebis which teleport players to popular locations such as dungeons (no F1 teleporter / teleport stone)
  • - original maps and objects
  • - mana meds only from vote, disabled in PvP
  • - party size depends on number of selectable characters (6/8)

Features not available on this server

Shaman, swordtrickster, costumes, dragon spirit scrolls, qigongs, gongs, trigrams, hanin essences, buff scrolls, daily quests, pets, riding, custom pvps.

Content Unlocking Phases

  1. Outside world, D1, Mission Announcer, MSS G1/G2, Battlefield PVP, Castle War, Max G50
  2. D2, D3 (without Lord), Champion PVP, Max G50+G56
  3. D4 (without Queen), MSS G3, GVG 3.1 Destructing Key Points, Honor Shop, Max G55+G59
  4. E-mok with Boss, Queen Boss, G4 MSS, Max G60+62, Golden & Darkness
  5. Forest of Elements, Doggebi Lord, Third job, Thief class, Max G65
  6. I'lyer Scenario, Max G70+65